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Instead, you have basic melee and ranged attacks, along with a set of special attacks distinct between characters and roles. The combat itself is straight forward, there aren't expansive lists of Mortal Kombat-style combos to remember. Whether it be ranged or in the face, its important to try to keep to your chosen role and work together with the AI or fellow players to wear down your opponents with attack patterns and chain strikes. Before the start of a mission, you are given the option to select which characters will fight alongside and support you, so if you're in a melee role it's best if you bring a healer, whereas the interference classes will aid ranged players. Different characters are designated one of four combat roles focusing on melee, ranged, support/healing, or interference classes. The major focus in Battle of Z is team-based combat, often being 4-on-4, even some of the more classic 1-on-1 Dragon Ball Z fights have been rewritten to allow for the team-based system. With a 70 character roster to choose from, unlocking each as you progress, it's a good idea to play through the main branch of the mission tree, then go back to replay the alternative version later. After completing certain missions where you fight as the heroes, known as Z Fighters, you are given the option to play the same mission again but from the antagonists prospective in special "what if" scenarios. The 60 missions in total are presented in an easy to navigate progression tree, where completing a mission unlocks the next and so on. There isn't really any story to be found in Battle of Z, instead the single player gets you to take part in some of the biggest fights from the Dragon Ball Z universe in a simple, yet effective, mission by mission format. Dragon Ball Z: Battle of Z is no exception in this highly stylized spectacle fighter, which is easy to play, enjoyable to watch, but which can become repetitive before it gets fun. Instead, it streamlines the story to the training aspects in order to prepare the characters for the next two parts of the DLC, which are indeed narrative-based.Dragon Ball Z has always been known for it's spectacle of over the top fun, characters, design and action. The first part of A New Power Awakens is a fun addition that doesn't succeed in adapting Battle of the Gods as it doesn't attempt to do so. With Goku, the God Kamehameha is the way, and it is a lot trickier. I found this a lot easier with Vegeta due to the Super Big Bang Attack. Once they are all powered up, the ultimate goal of this aspect of Dragon Ball Z: Kakarot is to defeat Beerus as both Goku and Vegeta. Feed it to your characters to level them up quickly, allowing them to max out at 250 (at this current stage). The other way to train with Whis earns different levels of Awakening Water that you can find in your food items. If you've played the main story first, your character will tell Whis that he already has unlocked those levels before accepting Super Saiyan God the same way Goku does with the ritual in the film… except this time, we get a (very) brief Future Trunks appearance for the ritual. The first way is all about transformations, with Whis offering Goku and Vegeta the ability to transform into all levels of Super Saiyan (except 3 for Vegeta, and also giving Goku Kaio Ken which Vegeta doesn't get) and then, finally, Super Saiyan God. You train with Whis in two different ways. Temper those expectations, though, and A New Power Awakens Part 1 will allow you to quickly more than double your characters' power levels to take back into the main Dragon Ball Z: Kakarot gameplay. Beerus battle will be sorely disappointed.
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While there is a nod to Vegeta being forced to cook to keep Beerus's temper in line, those looking forward to moments from the movie including all of the food scenes, Vegeta's "My Bulma" rampage, and the Earth-shaking Goku vs. That said, there is next to no story here - it's all training. It's much more of an adaptation of the Dragon Ball Super episodes that take place after Goku originally fights Beerus and before Frieza returns. Instead of introducing Beerus as a threat to the Earth, Whis plucks Goku and Vegeta off of Earth and directly brings them to his home planet. While I would later discover that the rest of the DLC's two parts are indeed narrative-based, this first part is a complete reimagining of Goku's meeting with Beerus and ascension into godhood as he achieves the Super Saiyan God form. Unlike the storyline so far in Dragon Ball Z: Kakarot, the A New Power Awakens DLC breaks from the established source material.